teaching

=Teaching strategies and methods= How virtual worlds can be used (roles) and specific teaching strategies and pedagogies.

General, theoretical or abstract approaches:

 * ===Roles for virtual worlds in education by Lindy McKeown.===
 * ===Educational affordances of Multi User Virtual Environments (MUVE) identified by Paul Hollis (Moon Eggplant)===

Specific strategies - macro scale:

 * Action Learning
 * Experiential Learning
 * Service Learning
 * Enterprise Learning
 * Social Action
 * Simulation and roleplay
 * Constructionism (not to be confused with construcIVism) - building things in 3D

Categories of activities according according to Livingstone and Kemp:
Reference: D Livingstone and J Kemp, “Integrating Web-based and 3D learning environments: Second Life meets Moodle” (2008) 9 (3) //UPGRADE (European Journal for the Informatics Professional)// 8, 13.
 * Simulation and role play
 * Group work and team building
 * Events and presentations
 * Construction activities

Specific strategies to improve student participation - micro scale:

 * Gold fish bowl
 * Brain-storming
 * Heart-storming
 * Noisy Round Robin
 * Polarizer or Half-and-half
 * Hot potato
 * Think, Pair, Share
 * Concept mapping
 * PMI (Plus - Minus - Interesting) from the CoRT Thinking Skills
 * CAF (Consider all factors)
 * SWOT analysis and Modified SWOT
 * World Cafe