purpose

=Purpose of the virtual world for learning=


 * Activism & political campaigns
 * Advertising
 * Building and construction of objects
 * Business
 * Campus sites
 * Collaboration
 * Conference / Symposium / Seminar
 * Data visualization
 * Discussions including group discussion, soapbox, panel discussion, round table
 * Economy
 * Entertainment industries
 * Events
 * Historical recreations & roleplay
 * Immersive environments
 * Information or awareness raising including marketing of your institution and fund raising
 * Lecture
 * Libraries
 * Models - Lifesized, miniature, scale and giant models can be created and used.
 * Meetings
 * Museums
 * News & Information Systems
 * Performance – musical, theatre, dance or ritual
 * Programming and scripting (as in for learning IT skills)
 * Religious ceremony
 * Roleplay
 * Scavenger hunts, treasure hunts and quests
 * Scripted tools
 * Self-paced kiosks
 * Service learning – community service or public service announcements
 * Recruitment
 * Simulations
 * Social interaction
 * Virtual offices