Teaching strategies and methods

How virtual worlds can be used (roles) and specific teaching strategies and pedagogies.

General, theoretical or abstract approaches:

  • Roles for virtual worlds in education by Lindy McKeown.

  • Educational affordances of Multi User Virtual Environments (MUVE) identified by Paul Hollis (Moon Eggplant)

Specific strategies - macro scale:

  • Action Learning
  • Experiential Learning
  • Service Learning
  • Enterprise Learning
  • Social Action
  • Simulation and roleplay
  • Constructionism (not to be confused with construcIVism) - building things in 3D

Categories of activities according according to Livingstone and Kemp:

  • Simulation and role play
  • Group work and team building
  • Events and presentations
  • Construction activities
Reference: D Livingstone and J Kemp, “Integrating Web-based and 3D learning environments: Second Life meets Moodle” (2008) 9 (3) UPGRADE (European Journal for the Informatics Professional) 8, 13.

Specific strategies to improve student participation - micro scale:

  • Gold fish bowl
  • Brain-storming
  • Heart-storming
  • Noisy Round Robin
  • Polarizer or Half-and-half
  • Hot potato
  • Think, Pair, Share
  • Concept mapping
  • PMI (Plus - Minus - Interesting) from the CoRT Thinking Skills
  • CAF (Consider all factors)
  • SWOT analysis and Modified SWOT
  • World Cafe