Affordances of virtual worlds and new technologies


Virtual worlds: From Paul Hollins (Moon Eggplant in SL) and Sarah Robbins described The educational affordances of Multi User Virtual Environments (MUVE) as
  • Identity
  • Space
  • Activity
  • Tools
  • Community

New Technologies: George Siemens and Peter Tittenberger (2009) describe the affordances of new technologies in Handbook of Emerging Technologies as
  • Access
  • Declare or state presence
  • Expression
  • Creation of new content and resources
  • Interaction
  • Aggregration

New technologies: Conole, G., & Dyke, M. (2004). What are the affordances of information and communication technologies? ALT-J, Research in Learning Technology, 12(2), 113 - 124.

  • Accessibility
  • Speed of change
  • Immediacy
  • Potential to enable reflection
  • Communication
  • Collaboration
  • Diversity
  • Risk, fragility and uncertainty
  • Monopolization
  • Surveillance

Virtual worlds: Also worth reading is the book by Karl Kapp and Tony O'Driscoll entitled Learning in 3D